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Open the Gates!

Derbio
International
Tabletop
Magnetic
Horse racing
Game!
And They're Off!

No
Experience
Necessary!
Ridiculously Entertaining!

Captivating
Inscriptions
For all
Ten
Contendors!
Magnetic game pieces

Built for
Excessive
Racing!
Dealers Choice!

Four Races
Allows Gamers
to Anticipate
Who Will Cross
the Finish Line
First!
Durable Racetrack!

Rough
Textured
Race Track!
Experience the Difference!
"AN ORIGINAL MAGNETIC TABLETOP HORSE RACING GAME
GAMERS WILL BE CHALLENGED
TO DETERMINE WHETHER OR
NOT TO SHOW THEIR RACE TICKETS, WHICH HORSE AND JOCKEY TO ADVANCE PER EACH RACE RULES"
About FAQ's
Faq's
- 01Quinella Race: Twenty Players Max Fast Track Race: Forty Players Max Perfecta Race: Twenty Players Max Win, Place, or Show Race: Thirteen Players Max
- 02• Gaming chips are recommended, not included - Dealers Choice of the amount that each playing chip represents and buy in amount. Alternatively; • A Holiday game changer might include using white elephant gifts that can be used as oppose to contributing to race pool, omit placing gaming chips into the race pool. Where winners select a wrapped white elephant gift. • Family Game Night or Retirement Homes may consider using fake play coins in place of gaming chips.
- 03No, Derbio International has easy to understand game rules for each of the four races to choose from. • Each race has it own distinguished game rule format, with specifications on the • How to’s and if one or both twelve sided dice are used in any given race. • As well as what each side of each of the twelve-sided dice represents. Nevertheless, As in learning the game play rules for any game it can take anywhere from a few to several races around the track to become familiarized with each of the four races game rules and play that set them apart from the other races.
- 04CONTRIBUTING FACTORS TO THE DURATION AND LENGTH OF EACH RACE. FAMILIARITY AND GUEST KNOWLEDGE OF THE GAME RULES FOR EACH RACE NUMBER OF PLAYERS RACE PLAYED CONVERSATION DURING ANY GIVEN RACE
- 05• No matter what season, day or night, rain or shine, Derbio International is is an alternative for horse racing fans and gamers! • An inter-active horse racing experience that allows horse racing fans and gamers to have an alternative when the track is closed. With unpredictable turn outs in every race, continues to offer gamers a reason to await the next race to be played. • Each race is quite different and are set apart from the other races, in terms of how the horse and jockey's pace and maneuver around the track. Allowing horse racing fans to experience similarities to live horse racing. Reinforcing, the enthusiasm and thrill that live horse racing has to offer with many unknowns of • WHAT • Horse and jockey (s) cross the finish first • Amount of ticket holders there for their horse and jockey (s) race ticket selection in the indicated races • There are many unpredictable and anticipation of the order of which horse and jockey (s) will cross the finish line.
- 06Derbio International, allows guest at any given social event to interact with other guests and participate in very engaging horse racing experience. Guests Are Immediately Attracted to a innovative gaming approach to horse racing! Start strategically imagining the odds of their horse and jockey (s) crossing the finish line first. When there is no absolution to determining the odds and each race holds a different ending! Contemplating their selection of race ticket (s) OR horse and jockey pic for any particular race! Find it difficult to not want to participate, once they hear other gamers roars and yells cheering their selected horse and jockey to win the race! Intrigued to see if their horse and jockey crosses the finish line first! Anticipate for the next race to start, when their horse and jockey was not a lucky winner and are determined to win!
- 07Yes, Derbio International is the perfect compliment to any corporate casino night or fundraising event. Casino Night It is suggested that a host or event planner, decides on the number of guests, potentially cater a meal, who then determines x-amount to charge guests for any given Casino Night event. Where no monies are exchanged at the racing tables the night of the event and all expenses are paid in advance, similar to Corporate Business Casino Nights. The event planner will then purchase items in advance that will used in place of the race pool for the winners of each race. Taking into consideration that some races, there might be more than one winner OR multiple winners. Fundraisers It then also suggested that a host or event planner, decides on who or what business to ask for donations for any given Fundraiser event. Who then decides on the number of guests, potentially cater a meal, who then determines x-amount to charge guests for any given Fundraiser event and all expenses are paid in advance. The event planner will determine which donated items will be used for the lucky winners and whose horse and jockey crosses the finish line first. Taking into consideration that some races, there might be more than one winner OR multiple winners. Legalities In either a Corporate Business Casino Nights or Fundraiser Event, a event planner might consider allowing gamers to use fake money similar to what is legally used at Corporate Business Casino Nights. And or what the gaming laws are and what is legal for any given state to host either event. Please read Magnetarz Terms and Conditions - Privacy Policy For more information https://editor.wix.com/html/editor/web/renderer/edit/f5bef1aa-e278-411e-a35b-e1e358b0f6fc?metaSiteId=2ef45756-050a-450c-be25-d222819bd770 of what is expected of a host in regards hosting either a Casino Night or Fundraiser and abiding by each state laws when providing a social event and including Derbio International for an alternative interactive game experience. Keep in mind, Derbio International has been used in the past for a Casino and Fundraisers Events and proved to be entertaining and catered event. No monies were exchange at the event, tickets were paid in advance to the host and prizes were determined by the host.
- 08Exceptional Choice! • Gamers • Bunko players • Card players • Horse Racing Fans • Bingo Goers A reason to host a gathering or offer the entertainment of horse racing! Each race has easy to follow and straight forward rules as to what each dice side represents. What dice are used are used in each of the four races and what races are recommended for small or large group gatherings. How many spaces each horse and jockey advance in any given race as well as how many playing chips, OR fake coins, are paid into the race pool for the lucky winner (s)!
- 09https://static.wixstatic.com/media/undefined There were several denominators that factored into the decision making to finalize and determine reducing the dimensions of Magnetarz' prototype. Practicality and making Derbio International portable enough to allow gamers to have the ability and convenience to set up a feasible size magnetic racetrack.
- 10https://static.wixstatic.com/media/undefined Magnetarz' made every effort to provide a reasonable magnetic racetrack weight. When there were many surplus and inclusions that could not be left out, when trying to factor in every design element as well as the amount of horse and jockey's that would help determine and play a significant role into the final weight.
- 11ALL SALES ARE FINAL, PLEASE RESPECT MAGNETARZ NO RETURNS OR EXCHANGE BUSINESS PROCEDURES. DUE TO ALL INDIE ARTWORKS THROUGHOUT DERBIO INTERNATIONAL MAGNETIC GAMES’ CONTENT, ART COLLECTIONS, AND OTHER SINGULAR ARTWORKS THAT WILL CONTINUE TO BE RELEASED. MAGNETARZ ENCOURAGES FOR ALL CONSUMERS TO READ THROUGH ALL OF DERBIO’S INTERNATIONAL’S FAQ’S’ VISIT EACH ARTWORK COLLECTION DEMENSIONS AND ALL OTHER DESCRIPTIVE INFORMATION BEFORE MAKING ANY PURCHASES. PLEASE TAKE INTO CONSIDERATION, THE TIME AND EFFORT SPENT IN ORDER TO MAKE DERBIO INTERNATIONAL MAGNETIC HORSE RACING GAME AND ALL OTHER ARTWORKS MADE AVAILABLE ON ALL MERCHANDISE AND THE REASON WE ARE UNABLE TO ACCEPT RETURNS OR EXCHANGE MERCHANDISE FOR ANY REASON.
- 12Dealers Choice: Deal (2) Race Tickets, face down randomly to each player OR Starting with the Player on the Dealer's left Gamers select and take (2) Race Tickets from the deck SELECTING (2) RACE TICKETS OF HORSES THEY BELIEVE WILL FINISH IN 1st & 2nd place in any order. Dealer will select an amount of chips: All Players must contribute and place equal amount of playing chips into the race pool. In turn - Each Player rolls only the Horse Die and Omits the Move Die during the Quinella Race. HORSE DIE Double Horseshoes - Move any horse - The horse must be able to move all 4 spaces and cannot pass the Finish Line. Single Horseshoe - Move the horse in last place. If there is a tie, choose one horse to move. Corresponding Color Horse Numbers - Move Corresponding Horse and Jockey game piece.
- 13Dealers Choice - Deal (1) Race Ticket, face down. randomly to each Player OR Starting with the Player on the Dealer's left, PLAYERS SELECT (1) RACE TICKET OF THE HORSE AND JOCKEY THEY BELIEVE WILL FINISH IN 1st PLACE. DEALER WILL SELECT AN AMOUNT OF CHIPS: All Players must contribute and place equal amount of playing chips into the race pool. In Turn - Each Player rolls only the Horse Die and Omits the Move Die during the FAST TRACK RACE MOVE DIE Double Horseshoes - Move any horse - The horse must be able to move all 4 spaces and cannot pass the Finish Line. Single Horseshoe - Move the horse in last place. If there is a tie, choose one horse to move. Corresponding Color Horse Numbers - Move Corresponding Horse and Jockey game piece.
- 14Starting with the Player on the Dealer's left, Players select and take from the deck (2) race tickets they believe will finish in 1st and 2nd place. IN THE EXACT ORDER OR CROSSING THE FINISH LINE Marking their selection by placing ONE chip on top of the 1st place race ticket of the corresponding horse they believe will cross the Finish Line in First place. TWO chips on the 2nd race ticket of the corresponding horse they believe will cross the Finish Line in Second place.. Players may decide to place race tickets face down or in view. Players must leave chips on the corresponding race tickets until the end of the race and the Dealer verifies any winners. In turn, Each Player rolls both the Horse Die & Move Die HORSE DIE Double Horseshoes - Ignore the Move Die - Move any horse 4 spaces. The horse must be able to move all 4 spaces and cannot pass the Finish Line. Single Horseshoe - Ignore the Move Die - Move the horse in last place 4 spaces. If there is a tie, choose one horse to move. Corresponding Color Horse Numbers - Move Corresponding Horse and Jockey game piece. MOVE DIE Double Chips (Ignore Horse dice) - Place two playing chips into the race pool - DO NOT MOVE ANY HORSE & JOCKEY GAME PIECE. Single Chip - (Ignore Horse dice) - Place one chip into the race pool. DO NOT MOVE ANY HORSE AND JOCKEY GAME PIECE. 1 - 2 - 3 ; In correlation with the HORSE DIE - Move color corresponding horse and jockey game piece the number of spaces rolled on the MOVE DIE. 1, 2 or 3 spaces as shown. PLAYERS CONTINUE TO PLAY UNTIL 1st and 2nd horse and jockey game piece crosses the finish line.
- 15Starting with the Player on the Dealer's left, Players select a total of (3) race tickets from the deck of the horses they believe will finish in 1st, 2nd, & 3rd place in any order. IN TURN; Each Player rolls both the Horse Die & Move Die HORSE DIE Double Horseshoes - Ignore the Move Die - Move any horse 4 spaces. The horse must be able to move all 4 spaces and cannot pass the Finish Line. Single Horseshoe - Ignore the Move Die - Move the horse in last place 4 spaces. If there is a tie, choose one horse to move. Corresponding Color Horse Numbers - Move Corresponding Horse and Jockey game piece. MOVE DIE Double Chips (Ignore Horse die) - Place two playing chips into the race pool - DO NOT MOVE ANY HORSE AND HORSE JOCKEY GAME PIECE. Single Chip - (Ignore Horse die) - Place one chip into the race pool. DO NOT MOVE ANY HORSE AND JOCKEY GAME PIECE. 1 - 2 - 3 ; In correlation with the HORSE DIE - Move color corresponding horse and jockey game piece the number of spaces rolled on the MOVE DIE, 1 , 2, or 3 spaces as shown. PLAYERS CONTINUE TO PLAY UNTIL 1st, 2nd, and 3rd place horse crosses the Finish Line.
- 16Dealer will collect all playing chips at the end of each race and distribute accordingly and equally to each player as indicated for each race. LUCKY WINNER MUST HAVE! QUINELLA RACE - Players must provide Both 1st and 2nd place race tickets for corresponding horses who crossed the Finish Line in 1st or 2nd in any order. FAST TRACK RACE - Players must provide 1st place race ticket for corresponding horse who crossed the Finish Line 1st. PERFECTA RACE - Players must provide IN DEALERS VIEW THROUGHOUT THE RACE 1st & 2nd place race ticket for corresponding horse who crossed the Finish in the exact order. WIN, PLACE, or SHOW - Dividing in three equal shares - Divide collected playing chips from the race pool. (Stack 1) WIN - Players must provide a corresponding race ticket for the horse who crossed the finish line in first place. (Stack 2) PLACE - Players must provide a corresponding race ticket for the horse who crossed the finish line in second place. (Stack 3) SHOW - Players must provide a corresponding race ticket for the horse who crossed the finish line in third place. Any excess playing chips will be returned to the race pool for the next race. IF THERE ARE NO WINNERS, PLAYING CHIPS REMAIN IN THE RACE POOL FOR THE NEXT RACE.
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